![]() While hero units are still the focus, and the only units that can be outfitted with wargear collected during the missions, you may now choose to use an Honor Guard in their place, which range from upgraded basic squads to vehicles. The currency (requisition/energy) for all of these squads and upgrades is obtained in set amounts in each mission, and your population cap is determined by your initial squad setup. Leveling your Hero units has been streamlined, but still allows for great customization. Field upgrades make their return from the original Dawn of War games, allowing you to specialize squads depending on what challenges might crop up during the campaign. These bases also heal injured units, resurrect fallen heroes, and call in reinforcements for any squads that have suffered casualties. Gameplay itself hasn’t changed too much from the previous version, although you are now able to call in basic squads to supplement your forces by capturing bases. Rather than another romp with the Blood Ravens alone, Retribution allows you to select from an additional five races to see the story from their perspective. Unfortunately, the reason this order came through may be for false ones, so the campaign centers around trying to determine how it can be stopped. Taking place ten years after the events of Chaos Rising, the previous expansion, the Emperor decides he’s had enough with this troubled sector and orders an Exterminatus, which is basically a blanket order for glassing every planet in sight. With one successful expansion under its belt, Relic has decided to change things up slightly with the latest iteration: Retribution. ![]() ![]() When it was released in 2009, the original Dawn of War 2 was a breath of fresh air stripping out excessive micromanagement that normally plagues RTS games in favor of small squad combat, adding in a robust loot and leveling mechanic, and a glorious helping of co-op. You are this Space Marine.While there are many fine PC-exclusive co-op games, they don’t come as often as they should. Yet, another Space Marine prepares to join this desperate battle, a newly promoted Commander, ready to lead in our darkest hour. Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. It is from this cluster of worlds on the very edge of the Imperium that came the Blood Ravens, a chapter of the Emperor's own Space Marines. The situation is most dire in Sub-Sector Aurelia. But the Space Marines are few, the galaxy is large and our enemies are countless. Our only chance lies with the Space Marines, genetically modified warriors of superhuman ability and the pinnacle of human potential. We have little hope for support from Earth and we are losing the battle for human survival. The Emperor has withdrawn to Earth to rule from his Golden Throne, leaving us to fight a thousand wars of attrition in his name where our defenders die by the billions. Once, when the Emperor of Man led us in battle, we were unstoppable, but no longer. It is the distant future and the Imperium of Man has spread across the entire galaxy. Featuring a Non-Linear Single Player Campaign - Command an elite strike force developing the skills and abilities of your squads and commander as you progress through the game.
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